PHY SET CLOTH COLLISION GROUP
Control the collision group that the cloth belongs to.
PHY SET CLOTH COLLISION GROUP ID, group
ID
Integer
identification number of the cloth object
group
Integer
the new collision group
Collision groups are useful for controlling how collision is handled between objects. For example, it may be that you do not require your cloth object to collide with certain other objects and so you can place it into a certain group. The command phy set cloth collision group can be used to control the group the cloth is in.
No example code is provided for this command